While Berry’s hilarious narration is sorely missed, Parkinson is delightfully silly while briefing the A-Team of the worm-world and describing all the terrible things that she’s done while looting treasure from unfortunate tribes. You might recall that Matt Berry, also from IT Crowd, narrated the worms’ last outing, so clearly Team 17 have a bit of a crush on the cast, and rightly so. The only thing that stands between him and complete worm domination is a ragtag band of worms and sociopathic crypt-robber Tara Pinkle, who’s basically a loony Lara Croft voiced by Katherine Parkinson of IT Crowd fame. And you’d be right, it is preposterous.Ī nefarious chap has pinched a sacred artifact known as the Stone Carrot, and is attempting to control all worms, because that’s just what you do when you’re completely barmy. Oh yes, the museum - that’s definitely worthy of a mention. ![]() Physics puzzles have been thrown into the mix, too, with all manner of buttons, levers, swinging bridges, and the aforementioned gates being strewn throughout the battle arenas of the war-torn museum that Clan Wars resides in. But it’s been augmented by machinery, with water gates, for example, allowing players to flood entire areas and drown their enemies. It’s much the same as it was before. Chucking water balloons at enemy worms will see them sliding down slopes and into a watery grave, and maps are filled with objects just waiting to be dislodged or blown up by missiles. Water, which was probably the most welcome addition in Worms Revolution, returns. They’ve been tweaked and balanced since Revolution, with area of effects for special abilities being added or increased, for instance. Combatants are split up into soldiers, scouts, scientists, and heavies, all with different movement speeds, health, and special abilities, like the scientist worm’s knack for healing his chums. Until one of your pals slaughters your beloved army of diminutive soldiers with an airstrike, that is.Īll the lovely new features from Worms Revolution have been retained by its wriggling, younger sibling: classes, water, and physics, most notably. It’s all in the name of good, not-very-wholesome fun. Teams of tiny, pink warriors (now up to eight, once more) fight each other across a 2D, fully destructible and obnoxiously colorful map, using weapons from the mundane - but not too mundane, these are worms after all - like uzis and bazookas, to the completely mental, like exploding sheep and banana bombs. The Worms of a decade ago is much the same as the Worms of today, with newer titles adding a few spins and twists on the classic formula but generally sticking to what made it work all those years ago (other than the terrible 3D Worms titles). This is unlikely, and certainly embarrassing for you if true, but I’ll refrain from judging you. Maybe you don’t have a clue what Worms is. ![]() It would be well deserved, too, as they’ve already succeeded in the challenge of improving on a formula that was arguably perfected over a decade ago. Perhaps the very worms they so admire have risen up and forced them into eternal servitude, and if this is the case, we should all get out our nicest stationary and write a strongly worded letter to these slithering, slimy dictators and demand that they give Team 17 a break. Some dastardly villain has clearly locked the developer up and abandoned them, because less than a year after releasing the excellent Worms Revolution, the invertebrate-obsessed studio has only gone and made Worms Clan Wars, which is not only a proper, fully fledged continuation of the venerable series, but a high point for the franchise.
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